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Member for 9 years
SpellForce 3: Soul Harvest - Oktoberfest
Genre: RPG, RTS, Strategy, Fantasy, Gore
Release Date: 26 Sep 2019
[DESCRIPTION]
SpellForce 3 – The perfect blend between RTS and RPG!
It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly.
In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second coming of Aonir, the father of all gods, will return Eo to its former splendor.
[FEATURES]
- Standalone expansion to the RTS/RPG mix SpellForce 3
- Story mode featuring a dark and enthralling story with a playtime of around 20 hours
- Build distinct heroes through various options and combinations on a skilltree
- Lead your army to victory in a reworked sector-based RTS system
- Use unique mechanics of your army units to win epic battles
- Use flying units for even more advance tactics
- Play 5 distinct factions: Humans, Orcs, Elves, Dwarves and Dark Elves
- Epic fantasy soundtrack and bleeding edge top down graphics
- A new skirmish map, “Battle for Theresa's Meadow” set in the fabled land of Bavaria, known for its lush meadows, cantankerous peasants, and luscious liquors: stand your ground against a friend and battle for dominion over the legendary Oktoberfest grounds
- New Human multiplayer-hero Alois Bierdimpfe (playable only on the event map), a Bavarian brewmaster with two new skill trees guaranteed to raise your spirits
- New Bavarian voice-sets for outpost advisor and the Human Flag-Bearer, both usable in regular skirmish matches and the Soul Harvest campaign
- New Oktoberfest-themed music
[SCREENSHOTS]
[SYSTEM REQUIREMENT]
[VIRUS REPORT]
0/71
LINK:
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[FILE INFO]
SpellForce 3: Soul Harvest - Oktoberfest-CODEX
TYPE: RAR
SIZE: 15.8 GB
[INSTALL NOTES]
■ Extract
■ Burn or mount the .iso
■ Run setup.exe and install
■ Copy Medicines from CODEX dir to installdir
■ ENJOY~
[DOWNLOAD]
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PART 2 -
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PART 4 -
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**UPDATE v1.05.01-CODEX**
9 April 2020
We at Grimlore Games want to say a heartfelt "Thank You!" to our community.
We appreciate all the time you invest in providing excellent feedback, giving us ideas, and of course playing SpellForce 3: Soul Harvest.
With this Medicines, we want to address many reported issues and provide a more balanced and fun game experience.
This Medicines contains a lot of changes and tweaks, but it's for sure not the last update we are doing! Besides a map balancing pass, we are also looking at other improvements.
So stay tuned for more updates! We are closely monitoring your feedback to adjust the balance even further – so keep it coming!
Your Grimlore Games team
Changelog v1.05.01:
Bug Fixes
- Fixed Dwarven mineshaft not being able to construct an exit
- Fixed missing collision for Human market place building
Changelog v1.05:
General Bug Fixes
- Fixed "The Avatar" achievement not being triggered correctly
- Fixed an issue where outposts could become neutral and unusable after being upgraded
- Fixed a bug that could prevent creatures from being automatically revived on death when having an item/perk with the corresponding effect
- Fixed a bug that prevented some buildings from exploding upon destruction
- Fixed some production options in buildings displaying an incorrect duration in their tooltips
Gameplay Bug Fixes
- Resolved several incorrect unit value issues
- Druid, Shaman, Ice Phoenix, Dropship, Molerider, Griffin, Scout, Ravager, Settler Carriage, Wyvern now have correct combat and cost values again
- Shrine Of Thorns does not attack outside its intended range anymore
- Workers no longer have different resistances, and all get 0% Pierce, Strike and Magic resistance as well as 75% siege resistance
- Wasteland of Xu now has proper food resource values
- Goblin Shaman can now skill Totem of Vex level 2 (Orc Goblin Shaman, Skirmish)
- Totemic Might now applies correctly (Orc Goblin Shaman, Skirmish)
- Fixed Blocking Momentum Tooltip (Dark Elf Guardian Of Nor, Skirmish)
- Fixed Totem of Vex Debug Name (Orc Goblin Shaman, Skirmish)
- Focus drain from "Calm" can no longer be deactivated by the player (Warrior of the Depths, Skirmish)
- Cost of weapons decreased to 500, 2000 and 3000 (Orc Occultist, Skirmish)
- Fixed Battle Frenzy Level 2 cost (Warrior of the Depth, Skirmish)
- Fixed duration of Soul Shield not being properly applied (Guardian of Nor, Skirmish)
- A lot of balancing fixes
Known Issues
Titan tooltip texts show the wrong tooltips for all factions except Humans
Scion's area of effect spell sometimes does not hit all targets in range
We at Grimlore Games want to say a heartfelt "Thank You!" to our community.
We appreciate all the time you invest in providing excellent feedback, giving us ideas, and of course playing SpellForce 3: Soul Harvest.
With this Medicines, we want to address many reported issues and provide a more balanced and fun game experience.
This Medicines contains a lot of changes and tweaks, but it's for sure not the last update we are doing! Besides a map balancing pass, we are also looking at other improvements.
So stay tuned for more updates! We are closely monitoring your feedback to adjust the balance even further – so keep it coming!
Your Grimlore Games team
Changelog v1.05.01:
Bug Fixes
- Fixed Dwarven mineshaft not being able to construct an exit
- Fixed missing collision for Human market place building
Changelog v1.05:
General Bug Fixes
- Fixed "The Avatar" achievement not being triggered correctly
- Fixed an issue where outposts could become neutral and unusable after being upgraded
- Fixed a bug that could prevent creatures from being automatically revived on death when having an item/perk with the corresponding effect
- Fixed a bug that prevented some buildings from exploding upon destruction
- Fixed some production options in buildings displaying an incorrect duration in their tooltips
Gameplay Bug Fixes
- Resolved several incorrect unit value issues
- Druid, Shaman, Ice Phoenix, Dropship, Molerider, Griffin, Scout, Ravager, Settler Carriage, Wyvern now have correct combat and cost values again
- Shrine Of Thorns does not attack outside its intended range anymore
- Workers no longer have different resistances, and all get 0% Pierce, Strike and Magic resistance as well as 75% siege resistance
- Wasteland of Xu now has proper food resource values
- Goblin Shaman can now skill Totem of Vex level 2 (Orc Goblin Shaman, Skirmish)
- Totemic Might now applies correctly (Orc Goblin Shaman, Skirmish)
- Fixed Blocking Momentum Tooltip (Dark Elf Guardian Of Nor, Skirmish)
- Fixed Totem of Vex Debug Name (Orc Goblin Shaman, Skirmish)
- Focus drain from "Calm" can no longer be deactivated by the player (Warrior of the Depths, Skirmish)
- Cost of weapons decreased to 500, 2000 and 3000 (Orc Occultist, Skirmish)
- Fixed Battle Frenzy Level 2 cost (Warrior of the Depth, Skirmish)
- Fixed duration of Soul Shield not being properly applied (Guardian of Nor, Skirmish)
- A lot of balancing fixes
Known Issues
Titan tooltip texts show the wrong tooltips for all factions except Humans
Scion's area of effect spell sometimes does not hit all targets in range
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Last edited: